Monday, July 15, 2013

D5 Basics

D5 is a roleplaying game system of my own design, inspired by many others that I've enjoyed over the years, with my own ideas and sentiments thrown into the mix.

Here are some basics of the system.

THE CORE MECHANIC
As its name implies, D5 uses five different kind of dice - d4, d6, d8, d10, and d12. In the system, everything is rated in terms of these dice, on a scale of one to five (d4 - d12). All abilities, skills, talents, items, etc, have associated die values on this scale.

Players make use of Dice Pools to accomplish challenging tasks. The skill die, ability die, and potentially an item die or other dice from talents or auxiliary skills/abilities are thrown together in a single pool, representing a singular effort. From this pool, one die is chosen to represent success - the remaining dice are considered dice of effect. The Success Die determines whether a character succeeds at a task, while the Dice of Effect can have bearing on the speed or efficacy of the effort, or can be spent for extra effect.

DICE INA DICE POOL ARE ALWAYS COUNTED SEPARATELY. THEY ARE NEVER ADDED TOGETHER.

That more or less sums up the basic core mechanic of the system. Obviously there's a lot more not covered here, but this basic mechanic (hopefully) should be flexible enough to accommodate as many actions and outcomes as need be.

Particulars will be covered in future posts!

No comments:

Post a Comment